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OzoneGSAW RULES

Ozone Tournaments Uses Mweb Rules And Have Slightly Adjusted It.

 

 

 

Ozone Rules-

NO STREAKS ALLOWED

Banned Weapons

  • Primary - All Specials

  • All Secondary Launchers

  • All Non Default Supply Drop Weapons

 

Banned Exo Launchers

  • Tracking Drone

  • Explosive Drone

Banned Attachments

  • Akimbo

  • >Grenade Launcher

  • Tracker

Banned Perks

  • Hardline

  • Danger Close

Banned Exo Abilities

Ping

Banned Wild Cards

Bombardier

 

General Settings - All Game Modes

  • Pre-Match Timer: 15 Seconds

  • Pre-Round Timer: 5 Seconds

  • Dynamic Events: Enabled

  • Map Scorestreaks: Enabled

  • Team Switching: Enabled

  • Spectating: Team Only

  • Spectating POV: First Person Only

  • Killcam: Enabled

  • Mini-Map: Normal

  • Battle Chatter: Disabled

  • Announcer: Enabled

Spawn Settings - All Game Modes

  • Respawn Delay: See Gamemodeatter: Disabled

  • Announcer: Enabled

Spawn Settings - All Game Modes

  • Respawn Delay: See Gamemode

  • Force Respawn: Enabled

  • Wave Spawn Delay: None

  • Suicide Penalty: None

  • Team Kill Penalty: None

Health and Damage - All Game Modes

  • Hardcore: Disabled

  • Health: Normal

  • Health Regeneration: Normal

  • Friendly Fire: Enabled

  • Headshots Only: Disabled

  • Explosive Delay: None

  • Scoresteak Delay: 10 Seconds

Custom Classes

  • Custom Classes: Yes

  • Selections Allowed: 13

Capture the Flag

  • Time Limit: 10 Minutes

  • Capture Limit: Unlimited

  • Winning Condition: Flag Captures

  • Flag Auto-Return: 30 Seconds

  • Pickup Time: None

  • Enemy Carrier Kill Icon: Delayed

  • Respawn Delay: 5 Seconds

  • Wavespawn Delay: 0 Seconds

Hardpoint

  • Time Limit: 10 Minutes

  • Score Limit: 250 Points

  • Activation Delay: None

  • Location Order: Normal

  • Respawn Delay: 2.5 Seconds

Search and Destroy

  •  

  • Round Length: 1.5 Minutes

  • Score Limit: 6 Rounds

  • Bomb Timer: 45 Seconds

  • Plant Time: 5 Seconds

  • Defuse Time: 7.5 Seconds

  • Muti Bomb Disabled

  • Round Switch: Every Round

  • Silent Plant: Enabled

  • Number of Lives: 1

Uplink

  • Time Limit: 10 Minutes

  • Score Limit: 20 Points

  • Satellite Count: 1

  • Carrier Armor: Normal

  • Carry Score: 2 Points

  • Throw Score: 1 Point

  • Reset Time: 15 Seconds

  • Respawn Delay: 5 Seconds

Maps & Modes

  • Hardpoint: Bio Lab

  • Hardpoint: Defender

  • Hardpoint: Detroit

  • Hardpoint: Retreat

  • Hardpoint: Riot

  • Hardpoint:Solar

  • Search and Destroy: Bio Lab

  • Search and Destroy: Detroit

  • Search and Destroy: Recovery

  • Search and Destroy: Terrace

  • Search and Destroy: Riot

  • Search and Destroy: Solar

  • Capture the Flag: Ascend

  • Capture the Flag: Bio Lab

  • Capture the Flag: Comeback

  • Capture the Flag: Retreat

  • Uplink: Bio Lab

  • Uplink: Comeback

  • Uplink: Detroit

Note: Semi-Finals And Finals Will Be Recorded/Live Streamed

 

A Player That Has Not Been Registered For a Team Cannot Play 

 

The Use Of A Banned Item Results In A Forfeit Of The Game Mode For The Players Team

 

A Manager/Coach May Only Be Allowed To Spectate Its Own Team

 

 

 

If a player lags out of a game during the first 30 seconds or before the first kill, the game must be restarted. If a player lags out of a game after the first 30 seconds or after the first kill, the game must continue and the player who lagged out may rejoin the game. If all players on a team lag out, that team will forfeit the game.

If a player lags out of a search and destroy game, the current round must be completed. After that round has been completed, the game must be ended. It is the responsibility of the shorthanded team to end or leave the game before the start of the next round. Rounds that are played while a team is shorthanded will be counted. After a game is ended, the shorthanded team will be given 5 minutes for their teammate to return before they must start another round shorthanded. When the game resumes, the score will be as it was when the game was ended and the teams will be set to begin the next round from the proper sides. For example, if Team A was leading 1 point to 0 when a player on Team B lagged out, and round 2 was won by Team A, the game would resume with Team A leading 2 points to 0. 

(Extracted From Mweb GameZone) 

 

In The Case Of A Match Ending In A Tie A Replay of The Map Must Be Played

 

 

Please Report The Result Of Your Matches Here:

 

 

 

 

 

 

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